Bes Inc.
14:34, 3 December 2003
http://www.gamebanshee.com/neverwinternigh...gondisciple.phpBreath Weapons go up by 1d10 every 3 levels after 10th. The DC save increases by 1 every 4 levels. natural AC increases by 1 every 5 levels after 10th.
Bes Inc.
14:51, 3 December 2003
Bes Inc.
14:53, 3 December 2003
Bes Inc.
14:55, 3 December 2003
Bes Inc.
14:59, 3 December 2003
Bes Inc.
15:00, 3 December 2003
Bes Inc.
12:38, 28 January 2004
Дополнение по Шифтеру. Для облегчения выбора форм.
Updated with two fixes:
Non-Epic Shifter Details
Greater Wildshape I (Wyrmling)
All merge Armor and Items.
Red (Dragon)
Str: 16, Dex: -, Con: 15
THP: +15/AC +5
True Seeing, Immunity: Paralysis
Immunity Increased: Fire 100%, Immunity Decreased: Cold 50%
Fire Cloud: DC 15+½ Shifter levels, Reflex save
Blue (Dragon)
Str: 15, Dex: -, Con: 15
THP: +15/AC +5
True Seeing, Immunity: Paralysis
Immunity Increased: Electricity 100%
Lightning Cloud: DC 15+½ Shifter levels, Reflex save
Black (Dragon)
Str: 15, Dex: 17, Con: -
THP: +15/AC 18
True Seeing, Immunity: Paralysis
Immunity Increased: Acid 100%
Acid Cloud: DC 15+½ Shifter levels, Reflex save
White (Dragon)
Str: 15, Dex: 17, Con: -
THP: +15/AC 18
True Seeing, Immunity: Paralysis
Immunity Increased: Cold 100%, Immunity Decreased: Fire 50%
Cold Cloud: DC 15+½ Shifter levels, Reflex save
Green (Dragon)
Str: 15, Dex: - Con: 16
THP: +15/AC +5
True Seeing, Immunity: Paralysis
Immunity Increased: Acid 100%
Chlorine Gas Cloud (Acid): DC 15+½ Shifter levels, Reflex save
Greater Wildshape II
Harpy (Magical Beast)
Str: 18, Dex: 18, Con:-
THP: +20/AC 22
Merge Armor, Merge Items
Captivating Song: DC 14+1/3 Shifter levels, Will save
Gargoyle (Magical Beast)
Str: -, Dex: 18, Con: 18
THP: +20/AC 22
Merge Armor, Merge Items
Damage Reduction 15/+1
Minotaur (Monstrous)
Str: 19, Dex: -, Con: 17
THP: +25/AC +6
Merge Armor, Merge Items, Merge Weapon
Battleaxe +1
Greater Wildshape III
Basilisk (Magical Beast)
Str: 16, Dex: -, Con: -
THP: +30/AC +10
Merge Armor ONLY
Petrification Gaze: DC 12+½ Shifter levels, Fortitude save
Drider (Aberration)
Str: 16, Dex: 16, Con: 15
THP: +20/AC 21
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 14, Freedom of Movement
Darkness
Drider Spear +2
(+2 Discipline, OnHit Poison: DC 16 1d2 Strength)
Manticore (Magical Beast)
Str: 20, Dex: 19, Con: 15
THP: +30/AC 21
Merge Armor ONLY
Hurl Spikes: ½ Shifter levels, Maximum 5
Humanoid Shape
Drow Warrior(Elf)
Str: 18, Dex: 21, Con: (-2)
THP: +30/AC 23
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 26
Darkness
Venomblade +3
(OnHit Poison: DC 16 1d2 Strength, +2 Improved Saving Throw vs Poison)
Lizardfolk Whipmaster (Reptilian)
Str: 16, Dex: 20, Con:-
THP: +35/AC 24
Merge Armor, Merge Items, Merge Weapon
Damage Reduction 5/+1, Damage Resistance: Acid 5/-
Immunity: Poison, Saving Throw Bonus Universal: +2
Bonus Feat: Ambidexterity
Freedom of Movement, +10 Discipline, +4 Listen
Shocking Whip +3 (Uses Dex for AB)
(Bonus Feat: Disarm (Whip), 1d6 Electrical Damage, OnHit Stun: DC 22 10%/ 4 Rounds)
Kobold Commando (Reptilian)
Str: -, Dex: 22, Con: -
THP: +10/AC 26
Merge Armor, Merge Items, Merge Weapon
Freedom of Movement
Bonus Feats: Darkvision, Dodge, Use Poison
+10 Hide and Move Silently, +5 Listen and Spot, +7 Open Lock and Set Trap, +10 Tumble
Commando Sword +3
(Bonus Feats: Hide in Plain Sight, Sneak Attack (2d6), Weapon Finesse, OnHit Poison: DC 18 1d2 Strength)
Greater Wildshape IV
Dire Tiger (Animal)
Str: 27, Dex: 17, Con: 15
THP: +60/AC 21
Merge Armor ONLY
None
Medusa (Monstrous)
Str: 19, Dex: 19, Con: -
THP: +35/AC 24
Merge Armor, Merge Items
Medusa Snakes: OnHit Poison: DC 14
Petrification Gaze: DC 12+½ Shifter levels, Fortitude save
Mind Flayer (Aberration)
Str: -, Dex: 19, Con: -, Int: +8, Wis: +2
THP: +30/AC 21
Merge Armor, Merge Items
Spell Resistance 24, Immunity: Mind-Affecting Spells
Bonus Feat: Darkvision, Dodge, +6 Listen and Spot
Weapon Enhancement +2
Psionic Inertial Barrier: 10/+5, 1 round per level
Mind Blast: DC 15+Wis modifier+½ Shifter levels over 10, Will save, Magical Damage
Epic Shifter Details
Greater Wildshape II, Improved forms (Level 13)
Harpy (Magical Beast)
Str: 20, Dex: -, Con: 20
THP: +40/AC +11
Merge Armor, Merge Items
Captivating Song: DC 14+1/3 Shifter levels, Will save
Gargoyle (Magical Beast)
Str: 20, Dex: 20, Con: -
THP: +60/AC 27
Merge Armor, Merge Items
NO Damage Reduction (???) (Creature hide x2_it_egarprop MISSING) будет добавлено Дамаг редукшен в 1.62.
Minotaur (Monstrous)
Str: 22, Dex: -, Con: 20
THP: +50/AC +10
Merge Armor, Merge Items, Merge Weapon
Epic Minotaur Axe +3
(Bonus Feats: Weapon Proficiency: Martial, Knockdown, 1d6 Fire Damage)
Greater Wildshape III, Improved forms (Level 15)
Basilisk (Magical Beast)
Str: 17, Dex: 17, Con: -
THP: +60/AC 23
Merge Armor ONLY
Petrification Gaze: DC 12+½ Shifter levels, Fortitude save
Drider (Aberration)
Str: 19, Dex: 17, Con: 18
THP: +60/AC 25
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 18, Damage Reduction 5/+20
Freedom of Movement, +8 Hide and Move Silently
Darkness, Magic Missile
Drider Spear +5
(Bonus Feat: Cleave, +6 Discipline, OnHit Poison: DC 20 1d2 Strength)
Manticore (Magical Beast)
Str: 20, Dex: 19, Con: -
THP: +60/AC 30
Merge Armor ONLY
Damage Reduction 5/+20, Bonus Feat: Power Attack
Hurl Spikes: ½ Shifter levels, Maximum 5
Humanoid Shape, Improved forms (Level 17)
Drow Warrior (Elf)
Str: 22, Dex: 24, Con: (-2)
THP: +60/AC 30
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 30
Bonus Feats: Cleave, Dodge, Darkvision, Improved Evasion
Drow Frozen Blade +6
(OnHit Freeze: Slow Attacker, DC 10+(Casterlevel), [Level 15], 2d4 Cold Damage)
Lizardfolk Whipmaster (Reptilian)
Str: 21, Dex: 20, Con: -
THP: +75/AC 27
Merge Armor, Merge Items, Merge Weapon
Damage Reduction 15/+5, Damage Resistance: Acid 15/-
Immunity: Poison, Improved Saving Throws Universal: +4
Bonus Feats: Ambidexterity, Weapon Finesse, Whirlwind Attack
Freedom of Movement, +15 Discipline, +8 Listen
Epic Shocking Whip +5 (Uses Dex for AB)
(Bonus Feat: Disarm (Whip), 2d8 Electrical Damage, OnHit Stun: DC 26 10%/ 4 Rounds)
Kobold Commando (Reptilian)
Str: -, Dex: 25, Con: -
THP: +70/AC 30
Merge Armor, Merge Items, Merge Weapon
Freedom of Movement
Bonus Feats: Darkvision, Dodge, Use Poison
+10 Hide and Move Silently, +5 Listen and Spot, +7 Open Lock and Set Trap, +10 Tumble
Kobold Commando Sword +6
(Bonus Feats: Hide in Plain Sight, Improved Evasion, Sneak Attack (5d6), Weapon Finesse, 2d6 Massive Criticals, 2d4 Acid Damage, OnHit Poison: DC 24 1d2 Dexterity)
Epic Shifter Feats Details
Undead Shape
Risen Lord
Str: 21, Dex: -, Con: 19
THP: +60/AC +13
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 20, Damage Reduction 15/+3
Damage Immunities: Slashing 50%, Piercing 50%
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Risen Lord Scythe +5
(Bonus Feats: Cleave, Whirlwind Attack, Vampiric Regeneration +2)
Vampire
Str: 18, Dex: 20, Con: -
THP + 30/AC 28
Merge Armor, Merge Items
Regeneration +5, Damage Reduction 15/+1
Damage Resistances: Cold 20/-, Electricity 20/-
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Weapon Enhancement +5
Vampire Bite: OnHit Level Drain 2: DC 30
Domination Gaze
Spectre
Str: 16, Dex: 22, Con: -
THP +40/AC 31
Merge Armor ONLY
Damage Reduction 15/+4, Turn Resistance: +2
Damage Resistances: Cold 5/-, Electricity 5/-
Immunity Decreased: Divine 25%
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack, Knockdown
Bonus Feats: Darkvision, Improved Evasion
+15 Hide and Move Silently
Shadow Attack, Invisibility
Outsider Shape (Wisdom 25)
Azer Chieftain
Str: 20, Dex: -, Con: 21
THP +50/AC +13
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 12, Immunity Increased: Fire 100%
Immunity Decreased: Cold 50%
Burning Hands, Fire Stream
Azer Flaming Waraxe +5
(Bonus Feats: Cleave, Knockdown, Power Attack, 2d4 Fire Damage)
Rakshasa
Str: 17, Dex: 20, Con: -
THP +30/AC 27
Merge Armor, Merge Items, Merge Weapon
Damage Reduction 15/+5, Immunity: Level 8 and Lower Spells
+15 Spellcraft, +11 Move Silently, +10 Hide and Spot, +5 Discipline
Dispel, Ice Storm, Mestil’s Acid Breath
Rakshasa Staff +5
(Bonus Feats: Dodge, Knockdown, True Seeing, Improved Saving Throws Universal: +2, 1d10 Fire Damage)
Death Slaad Lord
Str: 22, Dex: 19, Con: 18
THP +70/AC 30
Merge Armor ONLY
Regeneration +5, Immunity: Fear
Damage Reduction 10/+5
Damage Resistances: Acid 10/-, Cold 10/-, Electricity 10/-, Fire 10/-, Sonic 10/-
Bonus Feats: Cleave, Power Attack
Chaos Spittle
Construct Shape (Wisdom 27)
Stone Golem
Str: 31, Dex: -, Con: -
THP +90/AC +13
Merge Armor ONLY
Spell Resistance 22, Damage Reduction 15/+3
Damage Immunities: Piercing 50%, Slashing 50%
Immunity Decreased: Acid 50%
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Hurl Rocks
Demonflesh Golem
Str: 29, Dex: -, Con: -
THP +90/AC +13
Merge Armor ONLY
Spell Resistance 22, Damage Reduction 30/+3
Immunity Increased: Electricity 100%
Damage Resistances: Acid 20/-, Cold 20/-, Fire 20/-
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Iron Golem
Str: 33, Dex: -, Con: -
THP +90/ AC +13
Merge Armor, Merge Items
Spell Resistance 26, Damage Reduction 20/+4
Immunity Increased: Electricity 90%
Immunity Decreased: Fire 50%
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Bonus Feats: Knockdown, Power Attack
Poison Gas
Dragon Shape (Wisdom 30)
Red, Blue, and Green all have the same stats and bonuses, only the Breath Weapons differ
Ancient Dragon
Str: 48, Dex: 36, Con: 32
THP +100/AC 43
Merge Armor ONLY
True Seeing, Spell Resistance 20, Damage Reduction 5/+1
Immunity Increased: Fire 100%, Immunity Decreased: Cold: 50%
Immunities: Mind-Affecting Spells, Paralysis, Sneak Attack
Breath Weapon, Fire/Lightning/Gas
1. How is Dragon breath attack DC calculated?
2. How is Dragon breath attack damage calculated?
3. How is Green Dragon breath Ability damage calculated?
SL = Shifter Level
DL = Druid Level
X is equal to 2 for each 3 levels above level 4 (add shifter and druid levels for this).
A level 40 druid/shifter will have an X of 24 (40 - 4 = 36 ; 36 / 3 = 12 ; 12 x 2 = 24). Therefore, his firebreath will be 24d10 damage.
Must have at least 10shifter levels or get a -4 Penalty to X. A pure druid will get a penalty of -4, so his firebreath will "only" do 20d10 damage.
DC for both pure druids and druid/shifters is 15 + (half your druid levels and shifter levels combined)... I'm not sure if a -4DC penalty is here too without 10shifter levels.
Ancient Red Dragon Breath Weapon, Fire Firebreath is Xd10, Dragon breath DC is 15+((SL+DL)/2).
Ancient Blue Dragon Breath Weapon, Lightning Lightning is Xd8, Dragon breath DC is 15+((SL+DL)/2).
Ancient Green Dragon Breath Weapon, Gas Acid/Poison is Xd6, Dragon breath DC is 15+((SL+DL)/2).
Bes Inc.
17:01, 30 January 2004
Red Dragon Disciple - Epic Levels (level 21+)
Embracing his draconic heritage is but one stop on the disciple's life journey. His quest to understand, command, and harness his draconic energies has taken him into the realm of the epic.
Hit Die: d12
Skill Points: 2 + Int Modifier every level
Bonus Feats: 1 bonus feat every four levels
Breath Weapon: Your breath weapon damage potential increases by 1d10 for every 3 levels after 10th. The save DC against your breath weapon increases by +1 every 4 levels after 10th.
Epic Red Dragon Disciple Bonus Feats List
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Damage Reduction, Epic Reputation, Epic Spell Focus, Epic Prowess, Epic Spell Penetration, Epic Toughness, Improved Combat Casting.
Dwarven Defender - Epic Levels (level 21+)
The epic dwarven defender has become the very definition of immovable object. He is a stalwart warrior that can stand against virtually any foe imaginable.
Hit Die: d12
Skill Points: 2 + Int Modifier every level
Bonus Feats: 1 bonus feat every four levels
Defensive Stance: an additional use per day is gained for every two levels past 9th.
Damage Reduction: the damage reduction increases by 3 points for every four levels above 10th.
Epic Dwarven Defender Bonus Feats List
Armor Skin, Damage Reduction, Devastating Critical, Energy Resistance, Epic Toughness, Epic Prowess, Epic Weapon Focus, Overwhelming Critical, Perfect Health.
Pale Master - Epic Levels (level 21+)
The pale master's bond with the undead continues to grow, as she becomes the epic pale master.
Hit Die: d6
Skill Points: 2 + Int Modifier every level
Bonus Feats: The epic pale master gains a bonus feat every three levels
Boneskin: improves by +2 for every four levels past level 8.
Undead Graft: can use this supernatural attack an additional time per day for every 3 levels gained.
Deathless Vigor: every five levels an additional +5 permanent hit points are gained.
Epic Pale Master Bonus Feats List
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting.
Champion of Torm - Epic Levels (level 21+)
Torm guides the epic champion of Torm on her life journey. She has ascended through the ranks of holy warriors to become a symbol of Torm's might.
Hit Die: d10
Skill Points: 2 + Int Modifier every level
Bonus Feats: 1 bonus feat every three levels
Sacred Defense: Saving throws continue to improve by +1 for every 2 levels.
Divine Wrath: Every five levels the attack, damage and saving throw bonuses increases by a further +2.
Epic Champion of Torm Bonus Feats List
Automatic Quicken, Automatic Silence Spell, Automatic Still Spell, Armor Skin, Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Spell Penetration, Epic Weapon Focus, Great Wisdom, Improved Combat Casting, Improved Stunning Fist, Improved Whirlwind Attack, Overwhelming Critical, Planar Turning, Spell Focus, Superior Initiative.
Weapon Master - Epic Levels (level 21+)
The weapon master's bond with his weapon of choice becomes stronger and devastatingly effective as he becomes the epic weapon master.
Hit Die: d10
Skill Points: 2+ Int Modifier every level
Bonus Feats: 1 bonus feat every three levels
Superior Weapon Focus: For every five levels gained an additional +1 to attack is granted to the Weapon of Choice.
Epic Weapon Master Bonus Feats List
Armor Skin, Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Weapon Focus, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative.
Shifter - Epic Levels (level 21+)
The epic shifter is a true master of shapeshifting and is able to become virtually any creature imaginable by choosing epic bonus feats.
Hit Die: d8
Skill Points: 4 + Int Modifier every level
Bonus Feats: 1 bonus feat every three levels
Epic Shifter Bonus Feats List
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Construct Form, Dragon Form, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting, Great Wisdom, Outsider Shape, Undead Shape.
Bes Inc.
16:33, 26 April 2004
На каком уровне ПалеМастера какие самоны.
9 - Mummy Warrior
10- Spectre
12- Vampire Rouge
14- Greater Bodak
16- Ghoul King
18- Vampire Mage
20- Skeletal Balck Gaurd
22- Lich
24- Lich Lord
26- Alhoon
28- Elder Alhoon
30- Lesser Demi-Lich
модератор если не сложно прикрепите тему.
Спасибо.
Bes Inc.
15:56, 28 April 2004
Druid Wildshape (Animal), (Level 5)
All forms Merge Armor ONLY
Brown Bear
Str: 27, Dex: 13, Con: 19
THP +10/AC 12
Panther
Str: 16, Dex: 15, Con: 19
THP: +10/AC 16
Wolf
Str: 13, Dex: 15, Con: 15
THP +10/AC 16
Boar
Str: 15, Dex: 10, Con: 17
THP +10/AC 15
Badger
Str: 8, Dex: 17, Con: 15
THP +10/AC 18
Druid Wildshape (Animal), Improved forms (Level 12)
All forms Merge Armor ONLY
Dire Bear
Str: 31, Dex: 13, Con: 19
THP +40/AC 16
Panther
Str: 25, Dex: 15, Con: 17
THP +30/AC 20
Dire Wolf
Str: 25, Dex: 15, Con: 17
THP +30/AC 20
Dire Boar
Str: 27, Dex: 10, Con: 17
THP +20/AC 20
Dire Badger
Str: 14, Dex: 17, Con: 19
THP +20/AC 23
Druid Elemental Shape (Elemental), Huge (Level 16)
All forms Merge Armor ONLY
Fire
Str: 19, Dex: 19, Con: 26
THP -/AC 19
Damage Reduction 10/+2, Immunity Increased: Fire 100%, Immunity Decreased: Cold 50%
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Damage Bonus: 1d8 Fire
Water
Str: 25, Dex: 22, Con: 19
THP -/AC 26
Damage Reduction 10/+2, Immunity Increased: Fire 100%
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Drown
Earth
Str: 30, Dex: 10, Con: 22
THP -/AC 17
Damage Reduction 10/+2
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Air
Str: 19, Dex: 30, Con: 19
THP -/AC 30
Damage Reduction 10/+2
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Whirlwind (Pulse Attack)
Druid Elemental Shape (Elemental), Elder (Level 20)
All forms Merge Armor ONLY
Fire
Str: 23, Dex: 19, Con: 30
THP -/AC 20
Damage Reduction 15/+3, Immunity Increased: Fire 100%, Immunity Decreased: Cold 50%
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Damage Bonus: 1d8 Fire
Water
Str: 29, Dex: 22, Con: 23
THP -/AC 26
Damage Reduction 15/+3, Immunity Increased: Fire 100%
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Drown
Earth
Str: 34, Dex: 10, Con: 22
THP -/AC 20
Damage Reduction 15/+3
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Air
Str: 23, Dex: 34, Con: 19
THP -/AC 32
Damage Reduction 15/+3
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Whirlwind (Pulse Attack)
Bes Inc.
16:06, 28 April 2004
Quote:
now for feats.
From level 1 to level 40.
Characters get ONE general feat at the following CHARACTER levels.
1, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39
Those general feats can be used for ANY feat that you qualify for. If you are over level 20, then you count as an Epic Character, and may start taking Epic Feats, provided that you meet ALL their prerequisites.
Those general feats are NOT influenced by the levels you take. ALL CHARACTERS get those feats at those CHARACTER LEVELS.
For reference, "Character Level" is the SUM of your "class levels".
Fighter 5 / Cleric 10 / Paladin 8 has a "Character Level of 24".
There is NOTHING that you can do to get more General feats. no tricks, no leveling orders. NOTHING
Now, there are Bonus Feats.
you know what? I'm going to do this explicitly.
Humans get a Bonus Feat at CHARACTER level 1.
All classes get some Bonus Feats at particular CLASS LEVELS. class level is how many levels of that class you have. ALL bonus feats are RESTRICTED to a particular BONUS FEAT LIST, that is different for each class. The HotU manual provides FULL DETAILS of the bonus feat list for each class. I am NOT going to type that up
Arcane Archer gets bonus feats at CLASS LEVELS:
14, 18, 22, 26, 30
Assassin gets bonus feats at CLASS LEVELS:
14, 18, 22, 26, 30
Barbarian gets bonus feats at CLASS LEVELS:
24, 28, 32, 36, 40
Bard gets bonus feats at CLASS LEVELS:
23, 26, 29, 32, 35, 38
Blackguard gets bonus feats at CLASS LEVELS:
13, 16, 19, 22, 25, 28
Champion of Torm gets bonus feats at CLASS LEVELS:
2, 4, 6, 8, 10, 14, 18, 22, 26, 30
Cleric gets bonus feats at CLASS LEVELS:
23, 26, 29, 32, 35, 38
Druid gets bonus feats at CLASS LEVELS:
24, 28, 32, 36, 40
Dwarven Defender gets bonus feats at CLASS LEVELS:
14, 18, 22, 26, 30
Fighter gets bonus feats at CLASS LEVELS:
1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 26, 28, 30, 32, 34, 36, 38, 40
Harper Scout gets bonus feats at CLASS LEVELS:
1, 5
(note, these are typically used for Favoured Enemy or Lingering Song feats, UNLESS you take those Harper Scout Class Levels while you are an Epic Character).
Monk gets bonus feats at CLASS LEVELS:
25, 30, 35, 40
Paladin gets bonus feats at CLASS LEVELS:
23, 26, 29, 32, 35, 38
Palemaster gets bonus feats at CLASS LEVELS:
13, 16, 19, 22, 25, 28
Ranger gets bonus feats at CLASS LEVELS:
1*, 5*, 10*, 15*, 20*, 23, 26, 29, 32, 35, 38
(note, the ones marked with a * are typically used for Favoured Enemy feats, UNLESS you take those Ranger Class Levels while you are an Epic Character).
Red Dragon Disciple gets bonus feats at CLASS LEVELS:
14, 18, 22, 26, 30
Rogue gets bonus feats at CLASS LEVELS:
10*, 13*, 16*, 19*, 24, 28, 32, 36, 40
(note, the ones marked with a * are typically used for Rogue Special Ability feats, UNLESS you take those Rogue Class Levels while you are an Epic Character).
Shifter gets bonus feats at CLASS LEVELS:
13, 16, 19, 22, 25, 28
Shadowdancer gets bonus feats at CLASS LEVELS:
13, 16, 19, 22, 25, 28
Sorcerer gets bonus feats at CLASS LEVELS:
23, 26, 29, 32, 35, 38
Weapon Master gets bonus feats at CLASS LEVELS:
1*, 13, 16, 19, 22, 25, 28
(note, the one marked with a * is to be used for the Weapon of Choice feat, If you take that Weapon Master level as an epic chacter, you could use it for an epic feat, but that would SCREW up your character (And has done so for some people)).
Wizard gets bonus feats at CLASS LEVELS:
5*, 10*, 15*, 20*, 23, 26, 29, 32, 35, 38
(note, the ones marked with a * are typically used for Metamagic feats, UNLESS you take those Wizard Class Levels while you are an Epic Character).
Taras_Potatos
20:57, 29 April 2004
Бес, если знаеш, роскажи как ростет бейс атак бонус у епиков.
Bes Inc.
12:41, 30 April 2004
Цитата(Taras_Potatos @ 20:57, 29 April 2004)
Бес, если знаеш, роскажи как ростет бейс атак бонус у епиков.
У каждого класса он растёт индивидуально, все напамять я конечно не помню.
В мультиклассе ВАВ плюсуется.
например
файтер 10 уровня имеет ВАВ=10
вор 10 уровня имеет ВАВ=7
файтер10/вор10 имеет ВАВ=17
После 20го уровня у файтера каждые 2 уровня прибавляет +1 к ВАВ. (паладин, дд, варвар, вм и т.д.)
тоесть Файтер 40 уровня имеет BAB 20 + EAB 10 = 30/25/20/15 (4 атаки)
а визард 40ый
BAB 10 + EAB 10 = 20/15 (2 атаки)
вот в кратце.
ПыСы - ВАВ бэйсик атак бонус, ЕАВ эпик атак бонус.
Bes Inc.
12:43, 30 April 2004
Eyeball Familiar:
- Freezing paralyzes the enemy for a short amount of time if he fails as Save against DC10+ (Eyeball Hit dice/3)
- The eye balls fire bolt has a chance to knock down the enemy on a critical hit if he fails a save at DC 10+ (Eyeball Hit Dice /3)
- The eye ball inflict wounds bolt has a chance of slowing down the enemy on a critical hit if he fails a save at DC 10+ (Eyeball Hit Dice /3)
In any case there is no saving throw against the normal damage of the attack, the eyeball just has to hit a ranged touch attack (after all, he just has to throw an eye on you : )
If all the spells it has are used up (and that's more than any mage would have at higher level), he will switch to weapon finesse mode and engage melee
Bes Inc.
10:44, 30 July 2004
Код
What Shapes merge Weapons? Items? Armor?
Shape Weapon Items Armor
----------------------------- -------- -------- --------
Wyrmling (Any) Y Y
Harpy Y Y
Gargoyle Y Y
Minotaur Y Y Y
Basilisk Y
Drider Y Y Y
Manticore Y
Drow Warrior Y Y Y
Lizardfolk Whipmaster Y Y Y
Kobold Commando Y Y Y
Dire Tiger Y
Medusa Y Y
Mindflayer Y Y
Epic Harpy Y Y
Epic Gargoyle Y Y
Epic Minotaur Y Y Y
Epic Basilisk Y
Epic Drider Y Y Y
Epic Manticore Y
Epic Drow Warrior Y Y Y
Epic Lizardfolk Whipmaster Y Y Y
Epic Kobold Commando Y Y Y
Risen Lord Y Y Y
Vampire Y Y
Spectre Y
Azer Chieftain Y Y Y
Rakshasa Y Y Y
Death Slaad Lord Y
Stone Golem Y
Demonflesh Golem Y
Iron Golem Y Y
Dragon (Any) Y
Bes Inc.
10:50, 30 July 2004
Which tertiary class abilities transfer to Shapes?
1 Barbarian
Abilities which apply to all Shapes:
Rage, Barbarian Fast Movement, Uncanny Dodge, Damage Reduction
Abilities which do not transfer:
(None)
2 Bard
Abilities which apply to all Shapes:
Bardic Knowledge, Bardic Music
Abilities which do not transfer:
Arcane Spellcasting
3 Cleric
Abilities which apply to all Shapes:
Turn Undead, summoning Domain Powers
Abilities which do not transfer:
Divine Spellcasting, Spontaneous Cast, bonus spell Domain Powers
4 Druid
Abilities which apply to all Shapes:
Animal Companion, Nature Sense, Woodland Stride, Trackless Step, Resist
Nature's Lure, Wild Shape, Venom Immunity, Elemental Shape, Dragon Shape
(merged with the Shifter Dragon Shape)
Abilities which do not transfer:
Divine Spellcasting
5 Fighter
Abilities which apply to all Shapes:
Weapon Specialization (if the Shape uses the Specialized weapon)
Abilities which do not transfer:
(None)
6 Monk
Unarmed Attack - Unarmed Shapes use the Monk Unarmed BAB chart (an additional
attack each 3 levels, versus 5 for other classes). Shapes that
use a weapon do not. Monk unarmed damage is not.
Wisdom AC bonus - Yes. With 30 WS (to attain Dragon Shape), that's
a whopping +10 to AC for a single level of Monk. Sweet!
Abilities which apply to all Shapes:
Cleave, Evasion, Monk Speed, Deflect Arrows @CHECK, Still Mind, Purity Of
Body, Knockdown, Improved Knockdown, Wholeness Of Body, Improved Evasion,
Diamond Body, Diamond Soul, Empty Body, Perfect Self
Abilities which apply to unarmed Shapes only:
Improved Unarmed Strike, Flurry Of Blows, Stunning Fist, Ki Strike, Quivering
Palm
Abilities which do not transfer:
(None)
7 Paladin
Abilities which apply to all Shapes:
Divine Grace, Divine Health, Lay On Hands, Aura Of Courage, Smite Evil, Turn
Undead, Remove Disease
Abilities which do not transfer:
Divine Spellcasting
8 Ranger
Abilities which apply to all Shapes:
Ambidexterity/Two-Weapon Fighting/Improved Two Weapon Fighting (not that it
will do you any good, since none of your Shapes is a Two-Weapon fighter),
Trackless Step, Favored Enemy, Animal Companion (replaces your Druid Animal
Companion, however; you can't have two)
Abilities which do not transfer:
Divine Spellcasting
9 Rogue
Abilities which apply to all Shapes:
Sneak Attack, Evasion, Uncanny Dodge, Crippling Strike, Opportunist, Skill
Mastery, Slippery Mind, Improved Evasion, Defensive Roll
Abilities which do not transfer:
(None)
10 Sorcerer
Abilities which apply to all Shapes:
Summon Familiar
Abilities which do not transfer:
Arcane Spellcasting, Metamagic Feats
11 Wizard
Abilities which apply to all Shapes:
Summon Familiar
Abilities which do not transfer:
Arcane Spellcasting, Metamagic Feats
12 Arcane Archer
The Druid/Shifter/Arcane Archer combination is not possible.
13 Assassin
Abilities which apply to all Shapes:
Death Attack, Uncanny Dodge, Poison Resist, Assassin Bonus Spells
Abilities which do not transfer:
(None)
14 Blackguard
Abilities which apply to all Shapes:
Smite Good, Dark Blessing, Turn Undead, Create Undead, Sneak Attack (and it
does stack with Kobold Commando's Sneak Attack), Summon Fiend, Blackguard
Bonus Spells
Abilities which do not transfer:
(None)
15 Champion Of Torm
Abilities which apply to all Shapes:
Lay On Hands, Sacred Defense, Smite Evil, Divine Wrath
Abilities which do not transfer:
(None)
16 Dwarven Defender
Abilities which apply to all Shapes:
Defensive Stance, Defensive Awareness, Damage Reduction
Abilities which do not transfer:
(None)
17 Harper Scout
Abilities which apply to all Shapes:
Harper Knowledge, Favored Enemy, Deneir's Eye, Tymora's Smile, Lliira's
Heart, Harper Scout Bonus Spells, Craft Harper Item
Abilities which do not transfer:
(None)
18 Pale Master
The Druid/Shifter/Pale Master combination is not possible.
19 Red Dragon Disciple
The Druid/Shifter/Red Dragon Disciple combination is not possible.
20 Shadowdancer
Abilities which apply to all Shapes:
Hide In Plain Sight, Uncanny Dodge, Darkvision, Evasion, Shadow Daze, Summon
Shadow, Shadow Evade, Defensive Roll, Slippery Mind, Improved Evasion
Abilities which do not transfer:
(None)
21 Weapon Master
Abilities which apply to all Shapes:
Ki Damage
Abilities which transfer only to Drider, and only if Weapon Of Choice is spear:
Weapon Of Choice, Increased [Critical] Multiplier, Superior Weapon Focus, Ki
Critical
Abilities which do not transfer:
(None)
Bes Inc.
10:55, 30 July 2004
Код
Melee Damage Potential
Average damage per round vs. normal opponent:
Dragon 74.3
Iron Golem 39.6
Azer Chieftain 35.4
Stone Golem 34.7
Epic Commando 33.2 + Poison [DC=24] + Sneak Attack 5d6
Risen Lord 33.2 + Whirlwind
Epic Minotaur 30.3
Demonflesh Golem 28.1
Epic Drow Warrior 27.5 + Slow [Fort DC=10+SL]
Epic Drider 22.3 + Poison [DC=20]
Rakshasa 22.1
Vampire 21.6 + Level Drain
Epic Whipmaster 20.2 + Stun [DC=26] 10% + Disarm + Whirlwind
Dire Tiger 18.0
Death Slaad 17.4
Drow Warrior 15.5 + Poison [DC=16]
Lizardfolk Whipmaster 11.0 + Stun [DC=22] 10% + Disarm
Kobold Commando 10.7 + Poison [DC=18] + Sneak Attack 2d6
Minotaur 9.0
Drider 9.0 + Poison [DC=16]
Manticore 8.5
Epic Manticore 8.5
Epic Harpy 8.1
Epic Gargoyle 8.1
Medusa 5.6 + Poison [DC=20]
Basilisk 4.9
Epic Basilisk 4.9
Spectre 4.9
Harpy 4.5
Wyrmling, Red 4.2
Mindflayer 3.9
Wyrmling, Blue 2.5
Wyrmling, Green 2.5
Wyrmling, Black 2.2
Wyrmling, White 2.2
Gargoyle 0.8
Bes Inc.
10:57, 30 July 2004
Код
Vs. Undead/Construct/Dragon
Average damage vs. opponent immune to critical hits/poison/stun:
Dragon 70.3
Iron Golem 36.3
Stone Golem 31.5
Azer Chieftain 30.8
Epic Commando 28.3 + Poison [DC=24] + Sneak Attack 5d6
Epic Minotaur 25.7
Risen Lord 25.5 + Whirlwind
Demonflesh Golem 25.5
Epic Drow Warrior 22.6 + Slow [Fort DC=10+SL]
Rakshasa 20.4
Vampire 18.8 + Level Drain
Epic Whipmaster 18.5 + Stun [DC=26] 10% + Disarm + Whirlwind
Epic Drider 18.2 + Poison [DC=20]
Dire Tiger 15.9
Death Slaad 14.9
Drow Warrior 12.1 + Poison [DC=16]
Lizardfolk Whipmaster 9.9 + Stun [DC=22] 10% + Disarm
Kobold Commando 8.8 + Poison [DC=18] + Sneak Attack 2d6
Epic Manticore 7.5
Manticore 7.5
Drider 7.1 + Poison [DC=16]
Epic Gargoyle 7.1
Epic Harpy 7.1
Minotaur 7.1
Medusa 4.9 + Poison [DC=20]
Basilisk 4.1
Epic Basilisk 4.1
Spectre 4.1
Harpy 3.9
Wyrmling, Red 3.6
Mindflayer 3.2
Wyrmling, Blue 2.0
Wyrmling, Green 2.0
Wyrmling, Black 1.8
Wyrmling, White 1.8
Gargoyle 0.6
Bes Inc.
10:58, 30 July 2004
Код
Defense
AC HP DR SR Other
-- --- ------ -- -----------------------------------------
Dragon 43 +100 5/+1 20 True Seeing, Immune: Paralysis, Sneak
Attack
Risen Lord 23 +60 15/+3 20 DI 50% slashing/piercing, Undead Immunities,
Vampiric Regeneration +2
Iron Golem 23 +90 20/+4 26 DI 90% elec, Golem Immunities
Demonflesh Golem 23 +90 30/+3 22 DR 20/- acid/cold/fire, DI 100% elec,
Golem Immunities
Spectre 31 +40 15/+4 DR 5/- cold/elec, Improved Evasion,
Improved Invisibility, Immune: Knockdown,
Turn Resist +2, Undead Immunities
Epic Whipmaster 27 +75 15/+5 Freedom of Movement, Discipline +15,
Immune: Poison, Save Universal +4
Death Slaad Lord 30 +70 10/+5 DR 10/- acid/cold/elec/fire/sonic,
Regeneration +5, Immune: Fear
Rakshasa 27 +30 15/+5 Spell Immunity: 0-8th level,
Save Universal +2, Discipline +5
Vampire 28 +30 15/+1 20 DR 20/- cold/elec, Regeneration +5, Undead
Immunities
Mindflayer 22 +30 10/+4 Immune: Mind Spells
Stone Golem 23 +90 15/+3 22 DI 25% slashing, DI 50% piercing, Golem
Immunities
Gargoyle 22 +20 15/+1
Epic Manticore 30 +60 5/+20
Epic Drider 25 +60 5/+20 18 Darkness, Freedom of Movement,
Discipline +6
Epic Drow Warrior 29 +66 30 Darkness, Improved Evasion,
Save vs. Poison +2
Epic Commando 29 +70 Hide In Plain Sight, Improved Evasion,
Freedom of Movement, Tumble +10
Whipmaster 24 +35 5/+1 Freedom of Movement, Discipline +10,
Immune: Poison, Save Universal +2
Epic Gargoyle 27 +60 (Missing DR due to a bug)
Commando 26 +10 Hide In Plain Sight, Freedom of Movement,
Tumble +10
Medusa 24 +35
Epic Basilisk 23 +60
Azer Chieftain 23 +50 12 DI 100% fire
Drow Warrior 22 +30 26 Darkness, Save vs. Poison +2
Harpy 22 +20
Drider 21 +20 14 Darkness, Freedom of Movement,
Discipline +2
Dire Tiger 21 +60
Epic Harpy 21 +40
Manticore 21 +30
Epic Minotaur 20 +50
Basilisk 20 +30
Black Wyrmling 18 +15 True Seeing, Immune: Paralysis,
DI 100% acid
White Wyrmling 18 +15 True Seeing, Immune: Paralysis,
DI 100% cold
Minotaur 16 +25
Red Wyrmling 15 +15 True Seeing, Immune: Paralysis,
DI 100% fire
Blue Wyrmlinge 15 +15 True Seeing, Immune: Paralysis,
DI 100% elec
Green Wyrmling 15 +15 True Seeing, Immune: Paralysis,
DI 100% acid
Bes Inc.
11:00, 30 July 2004
Код
Attack Bonus
Dragon +19
Epic Commando +13
Iron Golem +11
Risen Lord +10
Azer Chieftain +10
Stone Golem +10
Demonflesh Golem +10
Kobold Commando +9
Epic Minotaur +9
Epic Drider +9
Vampire +9
Dire Tiger +8
Rakshasa +8
Drow Warrior +7
Epic Drow Warrior +7
Lizardfolk Whipmaster +6
Epic Whipmaster +6
Death Slaad +6
Minotaur +5
Drider +5
Manticore +5
Epic Harpy +5
Epic Gargoyle +5
Epic Manticore +5
Harpy +4
Medusa +4
Red Wyrmling +3
Basilisk +3
Epic Basilisk +3
Spectre +3
Blue Wyrmling +2
Black Wyrmling +2
White Wyrmling +2
Green Wyrmling +2
Mindflayer +2
Gargoyle +0
Bes Inc.
11:03, 30 July 2004
Код
Searching
Mindflayer - Search +4 (from Intelligence), Listen +6, Spot +6
Commando, Epic Commando - Darkvision, Listen +5, Spot +5
Rakshasa - True Seeing, Spot +10
Epic Whipmaster - Listen +8
Whipmaster - Listen +4
Wyrmling (Any), Dragon - True Seeing
Epic Drow Warrior, Spectre - Darkvision
Vs. Fire
Azer Chieftain, Red Wyrmling - DI 100% fire
Demonflesh Golem - DR 20/- fire
Death Slaad Lord - DR 10/- fire
Epic Whipmaster - Save Universal +4
Whipmaster, Rakshasa - Save Universal +2
Vs. Cold
White Wyrmling - DI 100% cold
Vampire, Demonflesh Golem - DR 20/- cold
Death Slaad Lord - DR 10/- cold
Spectre - DR 5/- cold
Epic Whipmaster - Save Universal +4
Whipmaster, Rakshasa - Save Universal +2
Vs. Electricity
Blue Wyrmling, Demonflesh Golem - DI 100% elec
Iron Golem - DI 90% elec
Vampire - DR 20/- elec
Death Slaad Lord - DR 10/- elec
Spectre - DR 5/- elec
Epic Whipmaster - Save Universal +4
Whipmaster, Rakshasa - Save Universal +2
Vs. Acid
Black/Green Wyrmling - DI 100% acid
Demonflesh Golem - DR 20/- acid
Epic Whipmaster - DR 15/- acid, Save Universal +4
Death Slaad Lord - DR 10/- acid
Whipmaster - DR 5/- acid, Save Universal +2
Rakshasa - Save Universal +2
Vs. Sonic
Death Slaad Lord - DR 10/- sonic
Epic Whipmaster - Save Universal +4
Whipmaster, Rakshasa - Save Universal +2
Vs. Invisible
Rakshasa - True Seeing, Dispel Magic
Wyrmling (Any), Dragon - True Seeing
Vs. Poison
Whipmaster, Epic Whipmaster, Undead (Any), Golem (Any) - Immune: Poison
Rakshasa - Save Universal +2
Drow Warrior, Epic Drow - Save vs. Poison +2 (but CN penalty drops it to +1)
DerDoktor
12:13, 30 July 2004
Очень интересно и толково. Спасибо.
Тобур
12:18, 30 July 2004
Бес, а ссылку выложи?
DarkSet
19:52, 2 August 2004
У меня такой вот вопрос возник, вот эти веапон, айтем, армор, что к чему относится? к чему плащ? к чему саоги? щит? Можно написать что относится к веапону, что к айтему, а что к армору?
Bes Inc. - вопрос некоректен имхо, в топиках всё описано. что конкретно тебе не понятно приведи пример.
Bes Inc.
11:33, 3 August 2004
Цитата(Тобур @ 12:18, 30 July 2004)
Бес, а ссылку выложи?
в аську кину.
DarkSet
20:10, 9 August 2004
эмм, а что тут непонятного? В свойствах мердж есть три столбика - айтем, веапон и армор, при этом на кукле персонажа есть аж 10 (если не ошибаюсь) слотов. Какой слот относится к какой категории?
Например, к категории армор можно отнести броню, сапоги, шлем, шит, перчатки.
К категории айтем можно отнести кольца, амулет, плащ, вещь в руке типа посоха/жезла
К оружию можно отнести оружие и щит, а еще перчатки
Это примеры, а теперь мне интересно какие вещи на самом деле к какой категории относятся
DarkSet
20:14, 9 August 2004
Вообще, Тобур, это все вроде в 2да файлах, или еще каких, но я гдето у себя на винте видел
Хотя подборка, согласен, удобная
dR.Zip
12:08, 25 August 2004
Цитата(Bes Inc. @ 12:33, 3 August 2004)
в аську кину.
Мне кинь пожалуйста - 148352525